|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Sakari Orisi
BIG Gentlemen's Agreement
0
|
Posted - 2011.10.16 19:20:00 -
[1] - Quote
Naso Gomez wrote:Does Pyfa support CAK keys yet?
Just updated from 1.0.3 to 1.0.5 and upon opening character editor Pyfa crashs.
Win 7 x64
Hi,
1.0.5 is currently in the process of being tested, it isn't stable yet. It was put on the wiki by mistake. Can you please revert to 1.0.4 for now ?
Edit: the new API is supported in 1.0.4 |

Sakari Orisi
BIG Gentlemen's Agreement
0
|
Posted - 2011.10.17 14:47:00 -
[2] - Quote
Website seems to have gone back up. Is anyone still having problems accessing it ? |

Sakari Orisi
BIG Gentlemen's Agreement
0
|
Posted - 2011.10.19 06:03:00 -
[3] - Quote
Wa'roun wrote:Zillam Reynardine wrote:Naso Gomez wrote:Ryan Startalker Zhang wrote:Confirm website down. Is there any other way to download the software? Yeah does anyone have version 1.0.4 installer / zip still on there hard drive, upload it to eve-files.com and link it up. I got some invalid file error when trying to public upload, so have it off my public Dropbox. pyfa 1.0.4 Win32 zip archive: http://dl.dropbox.com/u/3273892/pyfa-1.0.4-incarna-win32.zip Old version unless you don't want to use the current version. As an aside, older versions can always be found on the official website as well at http://dl.evefit.org/stable/ |

Sakari Orisi
BIG Gentlemen's Agreement
0
|
Posted - 2011.10.26 16:22:00 -
[4] - Quote
Efraya wrote:I'm interested in contributing to this project although I have zero python experience.
What are the recommended tools? Do you have a post outlining what new devs will need to get up and running with development?
Really slick application, you have converted me from EFT.
Thanks for any information.
Hi there,
The best first stop would be to hop on irc (#evefit on irc.coldfront.net) if you're not there already. Then give a poke to either cncfanatics, Darriele, Xreix or Darkphoenix.
We're currently in the process of rewriting the engine from scratch, as such, you might be intrested in joining that, or maintaining the currently used engine until it stops being used.
Either way, see you on irc, hopefully :) |

Sakari Orisi
BIG Gentlemen's Agreement
0
|
Posted - 2011.10.31 09:45:00 -
[5] - Quote
Lady SixSkies wrote:It looks very nice, although drag/drop function would be cool as I got used to it using EFT.
I would gladly use this program instead, but for some reason on one of my computers when I start up character editor it simply crashes (on other one works fine). Both have the same OS although configuration is entirely different (as in CPU, memory etc).
Has anyone else had this problem too, or perhaps is it a known bug?
Hey there,
This is a known bug and is caused by border padding at zero here's the open ticket about this, a workaround is described in it: http://trac.evefit.org/ticket/344 |

Sakari Orisi
BIG Gentlemen's Agreement
0
|
Posted - 2011.11.05 10:14:00 -
[6] - Quote
Demeter Worthington wrote:I have Ubuntu 11.10. Is there a place where I could follow instructions on how to install it? The installation instructions on the download site, do not do the trick...
Help please? Thanks Any specific error message you're getting ? Need something to start with to be able to help you out :)
Most likely reason:
You forgot to install one of the dependencies, make sure you get the following via ubuntu's package management system:
Python wxPython SQLAlchemy Matplotlib (Optional, needed for graphs only) numpy (Optional, needed for graphs only)
|

Sakari Orisi
BIG Gentlemen's Agreement
0
|
Posted - 2011.11.05 21:16:00 -
[7] - Quote
NightmareX wrote:Any ETA on when pyfa will get the new Battlecruisers added?
https://forums.eveonline.com/default.aspx?g=posts&m=308008#post308008
ETA: A few weeks ago now :D |

Sakari Orisi
BIG Gentlemen's Agreement
0
|
Posted - 2011.11.06 08:56:00 -
[8] - Quote
HELIC0N ONE wrote:This looks interesting.
One thing I'd like to be able to do is modify existing hulls or modules for theorycrafting purposes, switch out bonuses, play with agility modifiers and mass values and slots, change optimal and falloff values, etc. Especially when there's large amounts of changes in the pipeline for Eve it would be useful to switch attributes around for, say, t3 battlecruisers, or blasters, or T2 ammo, and get an immediate idea of what the end result might be. I heard this was theoretically possible in EFT but involved digging in the raw data files and messing with the walls of code contained within (I know very little about such things so was pretty much stumped).
Is something along these lines possible in your program or could it be included?
Its rather easy:
Download sqlitebrowser Open eve.db; which is in pyfa/staticdata with it and start changing around stuff The most likely targets for changes are invtypeattrs (attribute values per item) and invtypeeffects (bonusses/effects per item)
EDIT: you probably want to back up the original eve.db beforehand |

Sakari Orisi
Aliastra Gallente Federation
1
|
Posted - 2011.11.14 12:59:00 -
[9] - Quote
DarkAegix wrote:Pyfa is awesome, but searching is slooowww. pl0x use a faster algorithm?
You are, of course, welcome to suggest and/or contribute a faster search algorithms. I'm afraid we don't know any on our own though :<
(Though, I did try and search seemed fairly smooth for me ? As in, as smooth as any other program) |

Sakari Orisi
Aliastra Gallente Federation
1
|
Posted - 2011.11.14 14:20:00 -
[10] - Quote
Byteflux wrote:I recently stumbled across Pyfa and found it to be pretty awesome. Since it's written in Python, I've actually had some ideas about toying with it in a Django project I'm working on.
Regarding that, I have a question. Does Pyfa provide low-level APIs to all its graphical features or is everything tightly knit and hard to decouple?
Anything not specific to the WX widget system is either in the service layer or in eos itself. You should be able to use eos to run just about any calculation you need. Most of the "looks" of pyfa are however done directly in WX and it might be hard to take those over directly.
Edit: to clarify, eos is the calculation engine that powers pyfa, pyfa does no calculations on its own. It just displays the results it gets from eos |
|

Sakari Orisi
Aliastra Gallente Federation
2
|
Posted - 2011.11.15 12:15:00 -
[11] - Quote
Derath Ellecon wrote:Sorry if this has been answered. I searched and found nothing. And I did not want to wade through 8 pages. I greatly prefer pyfa over eft, one feature of eft I do like however which I cannot seem to find in pyfa is a way to apply environments effects to. Fit, namely wormhole effects. Does it exist in pyfa?
It doesn't, unfortunatly |

Sakari Orisi
Aliastra Gallente Federation
2
|
Posted - 2011.11.17 20:40:00 -
[12] - Quote
Notice: evefit.org is down due to a dead raid controller.It will be back ASAP |

Sakari Orisi
Aliastra Gallente Federation
2
|
Posted - 2011.11.21 10:12:00 -
[13] - Quote
Sabevissia wrote:I am receiving the below error from the nightly build on a clean install (though I did not do a registry clean yet). I am going to try the clean installa gain after doing a registry clean first this time around, but wanted to post this error just in case it may be useful for anyone.
Traceback (most recent call last): File "pyfa.py", line 51, in (module) print "Unknown sqlalchemy version string format, skipping check" File "C:\Program Files (x86)\pyfa\.\gui\mainFrame.py", line 38, in (module) from gui.additionsPane import AdditionsPane File "C:\Program Files (x86)\pyfa\.\gui\additionsPane.py", line 27, in (module) from gui.gangView import GangView File "C:\Program Files (x86)\pyfa\.\gui\gangView.py", line 20, in (module) from wx.lib.scrolledpanel import ScrolledPanel ImportError: No module named scrolledpanel
It looks like your version of WXPython is incomplete, has nothing to do with the registry |

Sakari Orisi
Aliastra Gallente Federation
2
|
Posted - 2011.11.28 23:14:00 -
[14] - Quote
Fraa Bjorn wrote:Hi, I've been a happy Pyfa-user for months -- but earlier today, pyfa stopped starting up.. I've tried unstall/reinstall (both 1.0.6-incarna) but no go. Double click icon - hourglass mouse, then nothing happens. no pyfa process gets started. Tried starting from commandline, but there's no output. Is there a log-file somewhere? join irc.coldfront.net #evefit and have a chat with us (devs) to figure out what's wrong on your side (ideally, somehwere tomorrow not too late EU time, we're all EU based) |

Sakari Orisi
Aliastra Gallente Federation
2
|
Posted - 2011.12.01 07:07:00 -
[15] - Quote
LinaSlice KANGAHobothe1 wrote:When can we expect to see Fleet Boosters functioning as seamlessly as EFT?
The problem lies in the inability to select specific implants for each character, and then apply that character as booster instead of a ship. Not really sure what applying a fitting as a booster is even doing. Really would like to see what my Armored Warfare Mindlink is doing.
You could add the armored warfare mindlink to the booster fit ? It should be applied without problems. |

Sakari Orisi
Aliastra Gallente Federation
2
|
Posted - 2011.12.08 23:02:00 -
[16] - Quote
Open Graves wrote:Any tips on getting this to run off of a flash drive? I have the app on the drive, but the fitting stay on the local computer and don't get saved to the application directory.
There's a command line argument for it. --root (doesn't work on macs, though) |

Sakari Orisi
Aliastra Gallente Federation
18
|
Posted - 2012.02.24 17:39:00 -
[17] - Quote
Bent Barrel wrote:possible bug (ver 1.1.2):
was playing with implants and my ishkur. slot 0 Gunslinger CX-1 (3% to all turret damage) and same slot Lancer G1-Delta (3% to all turret rof give me the same DPS increase (this char and an all l5 char) with modal light neutron blasters.
rof bonuses however should increase damage more than straight damage bonuses. messing with skills, 4% rapid firing gives me more dps thant 5% small hybrid turret, so skill contributions work as I expect them to.
Most likely this is a result of stacking penalties. How many rof increasing effects do you have vs damage increasing ? |

Sakari Orisi
The Dark Space Initiative Enclave.
18
|
Posted - 2012.04.24 18:30:00 -
[18] - Quote
Karash Amerius wrote:Just a FYI, but evefit.org has been blacklisted by Malwarebytes for malicious software. Probably a false positive, just letting you know.
Hey there,
Is it an IP block or domain block ?
I'll contact the malwarebytes guys but I need more info |

Sakari Orisi
The Dark Space Initiative Enclave.
18
|
Posted - 2012.04.24 22:20:00 -
[19] - Quote
Karash Amerius wrote:Sakari Orisi wrote:Karash Amerius wrote:Just a FYI, but evefit.org has been blacklisted by Malwarebytes for malicious software. Probably a false positive, just letting you know. Hey there, Is it an IP block or domain block ? I'll contact the malwarebytes guys but I need more info 2012/04/24 11:22:00 -0700XXXXXXXXXXIP-BLOCK77.95.231.64 (Type: outgoing, Port: 54970, Process: firefox.exe)
Ok, There has been some poking around, and it seems we have the same host as some piece of **** hosting malware:
Analysis by hphosts (they feed the malwarebytes IP blocker) http://hphosts.blogspot.com/2012/02/alert-779522757-how-do-i-love-thee-let.html
They blocked the whole /22 block of IPs, which we happen to also be in, most likely eve-kill will be affected by this as well, as they're the ones hosting the evefit website. I'll give karbowiak a poke about this |

Sakari Orisi
The Dark Space Initiative
18
|
Posted - 2012.05.23 08:42:00 -
[20] - Quote
Roime wrote:Kadesh Priestess wrote:Forgot to add that now EFT-export format follows exactly the same conventions as EFT (order of racks), plus added possibility to export/import implants together with setup. Thank you very much for the implant addition, but why both now use that reverse order of racks? I fail to see the logic in putting low slots on top. Not a huge issue obviously, just wondering.
Its purely for consistency with the format EFT is outputting. (Which has lowslots first) |
|

Sakari Orisi
The Dark Space Initiative
19
|
Posted - 2012.05.25 20:28:00 -
[21] - Quote
Ryday wrote:Why not make it a web-based solution? We're actually slowly working on that goal :) |

Sakari Orisi
The Dark Space Initiative
19
|
Posted - 2012.05.27 10:26:00 -
[22] - Quote
Kaikka Carel wrote:Quote:HELIC0N ONE wrote: This looks interesting.
One thing I'd like to be able to do is modify existing hulls or modules for theorycrafting purposes, switch out bonuses, play with agility modifiers and mass values and slots, change optimal and falloff values, etc. Especially when there's large amounts of changes in the pipeline for Eve it would be useful to switch attributes around for, say, t3 battlecruisers, or blasters, or T2 ammo, and get an immediate idea of what the end result might be. I heard this was theoretically possible in EFT but involved digging in the raw data files and messing with the walls of code contained within (I know very little about such things so was pretty much stumped).
Is something along these lines possible in your program or could it be included?
Its rather easy:
Download sqlitebrowser Open eve.db; which is in pyfa/staticdata with it and start changing around stuff The most likely targets for changes are invtypeattrs (attribute values per item) and invtypeeffects (bonusses/effects per item)
EDIT: you probably want to back up the original eve.db beforehand Ok so I fugured out that the tables were changed to "dgmtypes", "dgmtypeseffects" and "dgmtypesattrs" since then. I also figured out how to change attributes: number of slots, CPU/PG, Armor/Shield etc. But the problem is with effects. I can't change bonuses. For example: Drake has 4 effects which are: 1171 - Mass 1387 - Reduction in fitting of Warfare links 2840 - Shield Ressistance Bonus(wierd as Ferox has 4 separate bonuses for every dmg type...) 2845 - Kinetic Damage Bonus. So if I want to emulate the upcoming 5% ROF instead of Kinetic dmg and 10% Missile Velocity I can't figure out how. Problems are: 1) there's only one BC ROF effect #2682 from NightHawk that applies(need to set "description" column to "automatically generated" to work) but it actually decreases the DPS on Drake after changes. 2) There are a lot of Bonuses respective to different types of launcher and/or ships. But neither can be applied to the Drake(simply no effect). Changing the last symbols(CC=Caldari Cruiser, right?) into CBC(calari battlecruiser) or BC doesn't work either. 3) I can't add strings to the tables with SQLitebrowser. The "default data for new records" is restricted to "NULL". Typical "dmgeffect" string consists of: effectID|effectName|description|isOffensive|isAssistance|published I get that the "effectID is used to track effects to respective ships. "effectName" seems to define the actual effect of the bonus(or does it only describes it?). "description" - sometimes is just a description, sometimes needed to set to "automatically generated" to make the effect work. What the last 3 columns are used for? Can I ignore them? Can you tell me the syntax with which should be the "effectName" slot be filled to work? Hey there, I didn't yet get to reply to your mail, apologies for that, I'll just reply here. You'll need to change a few things:
1) create a new effect in dgmEffect: effectID: any effectName: any description: doesn't matter isOffensive: 0 isAssistance: 0 published: 1
Next, we need to bind that effect to the drake lookup what typeID the drake has in invtypes, next: create a row in dgmtypeffects with the following: typeID: the one you found for the drake effectID: the ID of your newly created row in dgmEffect as per the step above.
Ok, now the db part is done, we need to tell pyfa what the effect is suposed to do. In the pyfa folder, open the pyfa-core.lib file with your favorite archive manager (I suggest 7zip);
next, go to the eos/effects subFolder, this is where every effect has its actual implementation. Look at some examples and implement the suitable effect (the existing effects of the drake are probably good starting points) The file you added in this folder should be effectName.py, where effectName is the same as the effectName field in the row you created in dgmEffect
now you're done adding the correct effects, next you probably want to delete the existing drake effects, you can do this by just deleting its corresponding dgmtypeeffects row |

Sakari Orisi
The Dark Space Initiative
19
|
Posted - 2012.05.27 13:16:00 -
[23] - Quote
You should be able to add stuff with sqliteBrowser. Worst to worst you can issue an INSERT statement in the query window (last tab) EDIT: Note: I've never really used sqliteBrowser for editting, though :( |

Sakari Orisi
The Dark Space Initiative
21
|
Posted - 2012.05.29 19:37:00 -
[24] - Quote
Bayushi Akemi wrote:Tankn00blicus wrote:Bayushi Akemi wrote:Hi. This is a pretty awesome lightweight replacement to evehq since I don't meet sysreqs for it anymore. In evehq (and eft) there is a stat for how much incoming dps a fit can tank from a damage profile. Am I missing where it is in pyfa, or if I'm not, could you add it? Window>Damage Pattern Editor to create damage profiles, and right click anywhere in the "resistances" area (except for the top part of it for some reason) to set the damage profile, That's not what I'm trying to do. I have damage profiles done, but for me, EHP isn't as important as what dps I can tank given profile x. The profile applies to both EHP and tank / second numbers |

Sakari Orisi
The Dark Space Initiative
22
|
Posted - 2012.05.31 09:29:00 -
[25] - Quote
Saskara wrote:Wonderful piece of software! Thanks for all your time.
I'm finding it impossible to apply projected affects such as remote armor repairers from one ship to another. I'm guessing that it's supposed to be a similar drag drop.
When drag dropping a remote armor repair onto the projected effect tab of the same ship nothing happens. I can't drag it onto the fitting of another ship in the ships tab either.
Is this a known bug?
(Windows 7) You can right click and "add to projected effects" (This is a bit unintuitive as everything else works with drag 'n drop, I know :<) |

Sakari Orisi
The Dark Space Initiative
24
|
Posted - 2012.06.28 09:45:00 -
[26] - Quote
Victor Valka wrote:How can I contribute patches to this project? 
Come to our IRC channel: #evefit on irc.coldfront.net
Ask for Sakari (I'm online during EU evenings/nights) |

Sakari Orisi
The Dark Space Initiative
24
|
Posted - 2012.06.30 07:02:00 -
[27] - Quote
Derath Ellecon wrote:This may have been asked before, but is there a configurable location for fits with PYFA? If so how can I adjust it?
You can start pyfa with the --root flag which will make it save data into its root directory |

Sakari Orisi
The Dark Space Initiative
24
|
Posted - 2012.06.30 12:17:00 -
[28] - Quote
Derath Ellecon wrote:DTson Gauur wrote:Derath Ellecon wrote:This may have been asked before, but is there a configurable location for fits with PYFA? If so how can I adjust it? Pyfa saves fits (and all of the rest of its data) under the user directory in .pyfa so if you're in Windows 7 it's \Users\username\.pyfa\ Is that stored anywhere? (like the registry, I didn't see anything in there) mi was hoping to be able to change its location to one of my choosing.
Its hardcoded I'm afraid |

Sakari Orisi
The Dark Space Initiative
24
|
Posted - 2012.07.03 06:02:00 -
[29] - Quote
DarkAegix wrote:Blue pills aren't affecting ancillary shield boosters in Pyfa. It used to be the same on TQ, but this bug was fixed. https://forums.eveonline.com/default.aspx?g=posts&m=1545282It also appears that only one "Siege Warfare Link - Shield Harmonizing II" I fit on a Vulture is having effect, rather than three. (Or is this the case with warfare links, the same type just doesn't stack?) That bug was fixed on git. We'll do a release soon along with the renames CCP did in the recent patch.
On gang links: only the most powerful fleet effect of a certain type actually gets applied. So yes, fitting 3 of the exact same ones doesn't do anything :) |

Sakari Orisi
The Dark Space Initiative
31
|
Posted - 2012.07.17 07:54:00 -
[30] - Quote
Taurich Vorsel wrote:Is Pyfa dead? :(
No update for ages and main site is down Hope it's all temporary and it comes back with updates, fixes to blue pill issue and projected module effects issues
Hey,
The website is very much up (at least it works for me). A new thread was made for the new release because Kadeshi unfortunatly stopped playing. Find it here: https://forums.eveonline.com/default.aspx?g=posts&t=133164&find=unread
I've requested this one to be locked which, combined with this post, should make sure people don't get confused :)
edit: blue pill and other bugs have been fixed with 1.1.8, as well as some extra new features like the HTML export. I'll get a changelog up soon |
|
|
|
|